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Google ads on Kurt Cobain’s suicide letter.

Audio readings of New Yorker articles.

 How to back up your blog.
A longish review of video rental sites

Mobile Web best practices 

Eyder Peralta on playing secondlife:

43 percent of users are women, and the median age is 32.

Brenda Brathwaite, game consultant and game-design professor at Savannah (Ga.) College of Art & Design, said the biggest development in gaming is the emergence of the “casual MMO gamer.”

“Back in the ’80s, it was only the hard-core users playing,” she said.

As more people play, the stigma of having online friends — and spouses — is evaporating.

“Just a few years ago, you would never admit to meeting your partner online,” she said. Nowadays, who cares?

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