Eyder Peralta on playing secondlife:
43 percent of users are women, and the median age is 32.
Brenda Brathwaite, game consultant and game-design professor at Savannah (Ga.) College of Art & Design, said the biggest development in gaming is the emergence of the “casual MMO gamer.”
“Back in the ’80s, it was only the hard-core users playing,” she said.
As more people play, the stigma of having online friends — and spouses — is evaporating.
“Just a few years ago, you would never admit to meeting your partner online,” she said. Nowadays, who cares?